Skip to content
Immersive SmilePediatric immersive health
Explore Immersive Smile
HomePublication record
Publication record

Efficacy of Static VR vs. DQN-Enhanced VR with Sensor-Enabled Tactile Feedback for Pediatric Venipuncture: A Randomized Controlled Trial

Publication record, original summary and citation for the randomized venipuncture comparison.

Updated
Published conference research · 2026

Efficacy of Static VR vs. DQN-Enhanced VR with Sensor-Enabled Tactile Feedback for Pediatric Venipuncture: A Randomized Controlled Trial

Jaiyramanan Vijayaalayan · Prasad Wimalaratne
Springer Nature · pp. 69–88

DOI: 10.1007/978-3-032-10951-4_6

Study summary

This original summary is not a reproduction of the publisher’s abstract. Fifty participants were assigned to static VR or adaptive VR with sensor-enabled tactile interaction during venipuncture. Reported mean post-procedure pain was 5.0 and 1.8 respectively.

The comparison evaluates a combined intervention. It does not isolate AI or tactile input, and it does not compare VR with usual care without VR.

Bibliographic details

Jaiyramanan Vijayaalayan and Prasad Wimalaratne. Springer Nature conference proceedings, 2026, pages 69–88. DOI: 10.1007/978-3-032-10951-4_6.

Use the publisher record for the full chapter. We do not host a publisher PDF or author proof without confirming redistribution rights.

Cite this research

@incollection{vijayaalayan2026adaptiveVR,
  author = {Vijayaalayan, Jaiyramanan and Wimalaratne, Prasad},
  title = {Efficacy of Static VR vs. DQN-Enhanced VR with Sensor-Enabled Tactile Feedback for Pediatric Venipuncture: A Randomized Controlled Trial},
  year = {2026},
  publisher = {Springer Nature},
  pages = {69--88},
  doi = {10.1007/978-3-032-10951-4_6}
}
Download BibTeX citation →

Sources and further reading

Vijayaalayan & Wimalaratne — venipuncture trial ↗