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Immersive SmilePediatric immersive health
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Progress began with a better question.

From exploratory VR work and participant feedback to interaction and clinical research.

Updated

What the early work taught us

Immersive Smile did not begin as a finished pediatric platform. The dissertation records early VR exploration during adult cystoscopy and feedback asking for more interaction. These were small exploratory observations, not a controlled comparison between adult and pediatric effectiveness.

From watching to doing

The design question changed from what a patient should see to what the patient could do. Pediatric prototypes explored physical interaction and engaging environments. Feedback helped shape the later research question.

From interaction to responsiveness

The work brought together tactile input, contextual physiological information and an adaptive VR approach. The aim was not to add AI for its own sake, but to investigate whether a responsive experience differed from static VR.

From prototype to evaluation

The resulting randomized venipuncture comparison involved fifty participants. The research was published in Springer Nature conference proceedings in 2026. Current product development builds on this work while maintaining a distinction between the studied prototype and new configurations.

The next chapter

New procedures should earn their own evidence. We welcome hospitals and research teams interested in evaluating practical fit and defining new questions—not simply repeating the same claim in a new setting.

A child wearing the research headset and holding a tactile input while seated
Research archive · earlier prototype. The current pilot configuration is discussed with each clinical team.

Sources and further reading

Vijayaalayan & Wimalaratne — venipuncture trial ↗