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Immersive SmilePediatric immersive health
Explore Immersive Smile
Immersive Smile Plus

A better procedure experience for children.

Children wear a VR headset and play in a calm, interactive world while nurses and doctors carry on with normal care. It is designed for the moments children find hardest, like needles and blood tests.

Request a hospital pilot

Dramatized concept film, not patient footage. “64% lower” means a lower average pain score than standard VR in the published blood-test study.

What a published study foundAverage pain score after a blood test · 0 = no pain, 10 = worst · lower is better

Standard VR5.0/10

Our approach: interactive VR with touch1.8/10

Randomized study of 50 participants during blood tests, published by Springer Nature in 2026. See the full results →

Illustration of a smiling child wearing a VR headset and holding a squeeze ball while a healthcare professional prepares a blood draw

Dramatized concept film, not patient footage. “64% lower” means a lower average pain score than standard VR in the published blood-test study.

Illustrative image, not a clinical photograph.
Published research

Springer Nature conference proceedings, 2026

The child takes part

A squeeze ball lets the child interact with the virtual world

Care comes first

Used alongside normal care, never instead of it

Open worldwide

Hospitals and research teams in any country are welcome

The clinical challenge

A routine procedure for a hospital can become a major event for a child.

Immersive Smile focuses on the experience surrounding pediatric procedures: attention, distress, interaction, cooperation and how the child remembers the moment.

01

The procedure is only part of the challenge

Anticipation, unfamiliar equipment, previous memories and attention fixed on the clinical environment can make a short procedure feel much bigger to a child.

02

The clinical team manages more than the needle

Healthcare professionals may need to support the child, reassure the family and maintain cooperation while also completing the procedure safely.

03

Families remember the experience

A difficult medical moment can shape how a child approaches future care. Better procedural experiences matter beyond a single visit.

A child wearing the research headset and holding the tactile squeeze input while seated
Research archive · earlier prototype with the tactile squeeze input.
Immersive Smile Plus

Immersive technology designed around the child and the clinical moment.

The child enters an engaging virtual environment while the healthcare team continues normal care. Research behind Immersive Smile explored how physical interaction and adaptive environments could go beyond passive VR distraction.

Immersive focus

Age-appropriate virtual environments offer an alternative place for attention.

Simple interaction

Tactile input can connect a physical action with events inside the virtual world.

Research-informed adaptation

Academic prototypes explored contextual signals and reinforcement learning.

Clinical-first design

The experience supports care. It does not replace medical treatment or judgment.

See it in motion

Two moments. One better experience.

Short concept films showing how Immersive Smile Plus is meant to feel for a child: one in the setting we have studied, and one in a setting we want to study with hospital partners.

Both films are dramatized. They illustrate the experience and are not clinical recordings or evidence of outcomes.

Venipuncture · the studied settingA blood test, reimaginedDramatized concept film, not patient footage. “64% lower” refers to the lower group mean pain score versus static VR in the published venipuncture study.
Recovery · research directionThe night after surgeryDramatized concept film, not patient footage. Postoperative use has not yet been evaluated.
Clinical evidence

Evidence before claims.

The published randomized study compared static VR with adaptive VR plus sensor-enabled tactile feedback during venipuncture.

Two different groups of 25, not a before-and-after result. Findings apply to the study population and venipuncture setting and should not be assumed for other procedures.

Static VR5.0mean pain score / 10
Adaptive VR + tactile1.8mean pain score / 10
≈64%lower group mean than static VR
p < 0.001reported significance
≈ 1.53Cohen’s d
Hospital collaboration program

Bring Immersive Smile to your hospital.

We are building the next generation of pediatric immersive care with healthcare institutions, not in isolation.

Hospital pilot

Explore clinical fit, workflow and the questions an appropriate evaluation should answer.

Discuss this pathway →

Research collaboration

Define a study question, comparator and meaningful outcomes with your research team.

Discuss this pathway →

Procedure-specific development

Co-develop a new experience and the evidence its clinical setting requires.

Discuss this pathway →

Regional partnership

Discuss market readiness, local requirements and training and support responsibilities.

Discuss this pathway →
The people and the work

Built through research. Improved through experience.

Each step grew from feedback and research.

  1. Early exploration

    VR sessions and honest feedback: patients wanted more to do, not just more to watch.

  2. Adding touch

    A squeeze input let the child take part and see the virtual world respond.

  3. A published study

    50 participants during blood tests, published by Springer Nature in 2026.

  4. Hospital pilots

    Next: inviting clinical teams to test it where care happens.

Questions and answers

What parents and hospitals ask us.

Short, honest answers. For the full detail, see the clinical evidence.

What is Immersive Smile Plus?

A virtual reality (VR) experience for children during medical procedures such as needles and blood tests. The child wears a VR headset, explores an interactive world and uses a simple squeeze ball, while nurses and doctors carry on with normal care.

Does VR help with children’s pain during blood tests?

In a randomized study of 50 participants during blood tests (venipuncture), the group using adaptive VR with touch reported an average pain score of 1.8 out of 10, compared with 5.0 out of 10 for standard VR. This compares two groups, and individual results vary. The study was published by Springer Nature in 2026.

Which procedures has it been studied for?

The published study looked at blood tests. Other uses, such as IV cannulation, repeated procedures or recovery after surgery, are research directions that need their own evaluation.

Does it replace pain medication?

No. It is used alongside normal care, never instead of pain relief, anaesthesia or clinical judgment.

Is it suitable for every child?

The clinical team decides whether it suits each child, and the child can decline or stop at any time.

How can a hospital try Immersive Smile Plus?

Request a hospital pilot through the contact page or email support@immersivesmile.com. The team is based in Colombo, Sri Lanka, and welcomes hospitals and research groups in any country.

Who is behind Immersive Smile?

Immersive Smile was founded by Jaiyramanan Vijayaalayan, who co-authored the published study with Prasad Wimalaratne.

Published research

Springer Nature · 2026

Efficacy of Static VR vs. DQN-Enhanced VR with Sensor-Enabled Tactile Feedback for Pediatric Venipuncture: A Randomized Controlled Trial

Jaiyramanan Vijayaalayan · Prasad Wimalaratne
DOI 10.1007/978-3-032-10951-4_6

Collaborate worldwide

Serious research. Practical technology. Ready for the next hospital collaboration.

We welcome conversations with pediatric departments, hospitals, healthcare groups, universities and clinical researchers interested in evaluating and advancing Immersive Smile.